Epic Games, the software developer of Fortnite, Unreal Engine, Gears of War and Rocket League, has acquired internet music company Bandcamp.
Bandcamp launched in 2008 and served as one of the first ways for musicians to earn money by selling their music directly to fans online. As streaming services like Spotify and Apple Music have limited royalties of $0.003 and $0.005 and $0.01 per stream, respectively, Bandcamp artists net an average of 82% of every sale.
Bandcamp’s CEO and co-founder, Ethan Diamond, wrote a note on Bandcamp’s blog explaining the deal in greater detail. He wrote, “Bandcamp will keep operating as a standalone marketplace and music community, and I will continue to lead our team. The products and services you depend on aren’t going anywhere, we’ll continue to build Bandcamp around our artists-first revenue model (where artists net an average of 82% of every sale), you’ll still have the same control over how you offer your music, Bandcamp Fridays will continue as planned, and the Daily will keep highlighting the diverse, amazing music on the site.”
Dimond continued to talk about Epic Games’ upcoming role; he wrote, “…behind the scenes we’re working with Epic to expand internationally and push development forward across Bandcamp, from basics like our album pages, mobile apps, merch tools, payment system, and search and discovery features, to newer initiatives like our vinyl pressing and live streaming services.”
Since its inception, Bandcamp has sold nearly $1 billion worth of music and art, and in 2020 the website raised $40 million of musicians.
To close out his message Dimond thanked the site’s community of users for coming together for over 14 years and expressed excitement to serve them in the years to come.
Read Diamond’s complete note on Epic’s acquisition of Bandcamp here.
Bandcamp is joining Epic Games! Read more here: https://t.co/dvLEhURZYG pic.twitter.com/4t1MRvugmG
— bandcamp (@Bandcamp) March 2, 2022

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